emma
New Member
Posts: 22
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Post by emma on Nov 23, 2010 19:31:54 GMT -8
Random Player:
Abilities: -On odd days, you can choose two players to see who they target that day. Tech. Active. -On even days, you are immune to all lynches. Neural Implant. Passive.
Random Player:
Abilities: -You can choose a player every day to guard against all powers with detrimental effects. Tech. Active. -Whenever you use your guard, you have a 25% (one in four) chance of also guarding yourself from all powers with detrimental effects. Neural Implant. Passive.
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emma
New Member
Posts: 22
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Post by emma on Nov 24, 2010 19:00:25 GMT -8
Mass Effect Mafia - Power
You have received the powers information of a random player: Abilities: -If the first person that votes for you each day is an alien, any detrimental powers that you are targeted with will be redirected to that player (unless you're guarded). If you wish, you can cancel this power each day by e-mailing the game-runner. Neural Implant. Passive.
-You can choose a player every day to fortify their active power (cannot be blocked or redirected, or miss). You cannot target the same player two days in a row. Biotic. Active.
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emma
New Member
Posts: 22
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Post by emma on Nov 27, 2010 7:37:46 GMT -8
Mass Effect Mafia - Power
You have received a random player's powers information (Djinon was not included in the draw):
Abilities: -You will receive a random power every day:
-You can choose a player to double their active power. Tech. Active. -You can choose a player to publicly reveal their target(s). Tech. Active. -You can choose a player to block their active power. Biotic. Active. -You can choose a player to receive their powers information. Biotic. Active.
You won't receive the same power two days in a row.
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